• Profile
  • Web Pages
This profile has been automatically generated based on publicly available information all around the web. If this is you claim this profile. More about Yatedo Profiles
This is ME !

Benjamin Rouveyrol

Cyanide Studio, Virtual... - 3D Graphics Engineer, 3D Graphics Programmer,...

General Summary

Locality :Paris, France
Biography

• I am currenlty working on the 3D graphics part of "Blood Bowl", an AAA PC Title .

• Education : Master’s degree in Applied Mathematics and Computer Science at the ENSIMAG, a leading national engineering schoool. Specialized in Computer Graphics.

• Strong...


Professional Experience

2005 - 2008
3D Graphics Engineer - Cyanide Studio

Société à responsabilité limitée (SRL); Jeux électroniques

Working on various aspects of 3D rendering:
• Real time Grass rendering
• Real time Fur rendering and animation
• Flexible shader library design and implementation
• rendering pipeline design and implementation (on top of gamebryo)
• Light Space Perspective Shadow maps implementation
• Materials and Lighting (tools for artists to have a good control over specular reflections, user of spherical harmonics)
• Occlusion (to solve visibility problems due to terrain generation)
• Post processing (Bloom effect, deformations FX).
• Work with artists' tools(ZBrush, 3DSMax -> Gamebryo exporter modification...)
• Work on Gamebryo Engine (bug corrections, optimizations...)

Titles:
• Graphics Engineer on Blood Bowl (12/2006 - present) http://www.bloodbowl-game.com/
• Graphics Engineer on Loki (03/2006-12/2006):
http://www.loki-game.com/fr/
• Graphics Engineer on Pro Cycling Manager 2 (02/2006 - 03/2006)
• Animation / Network Engineer on Winter Challenge (01/2005-02/2006)

2004 - 2004
3D Graphics Engineer - Virtual Actors

Société à responsabilité limitée (SRL); 1-10 employés; Jeux électroniques

Full time internship:
• Skeletal animation of 3D characters: design and implementation of a tool to calculate parameters to best fit real-time skinning animation to non-real time poses
• Maya exporter (mesh and skeleton)

2004 - 2004
3D Graphics Programmer - Galilea

Logiciels informatiques

2003 - 2003
3D Graphics Engineer - Inria - EVASION

Société cotée en bourse ; 501-1000 employés; Logiciels informatiques

Full time internship:
• Work with a PhD student on his thesis (Franck Perbet) : "Dynamic Graph".
• Implementation of a multi-resolution forest (example for "Dynamic Graph").

2009
3D Programmer - Ubisoft

Société cotée en bourse ; UBI; Jeux électroniques

Working on title TBA (multi-platform). Involves optimization on Xbox360 / PS3 / PC, debugging shaders and implementing new features

Professional Skills

• Programming skills: C, C++, hlsl
• APIs: OpenGL, DirectX, Gamebryo
• Software: MS Visual Studio, 3D Studio Max, ZBrush 2 (ZMapper), SVN

Educational Background

2001 - 2004
Master Computer Science Applied Mathematics - Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble

Extra-activity:

Activities and Societies:
Some of my projects:

June 2003: Interactive fluid flow simulation: http://duet.imag.fr:8080/ens/ARV/03_Fluid/Fluid.avi

February 2004: Virtual pottery program
http://duet.imag.fr:8080/ens/ARV/04_SRVRA/SRVRA0304.avi

1999 - 2001
Cycle Préparatoire Polytechnique of Grenoble
A two year university level school as preparation to enter French engineering schools

Looking for another Benjamin Rouveyrol ?

Social Profiles